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Summary: design, build, defend

The capstone contains no new machinery. It is the track exercised at once: you design a small agentic system, build it in Claude Code, and then write the one-page defense that separates an architect from an assembler. The defense, not the demo, is the deliverable.

  • The assignment has six required parts: one clear job with a beginning and an end; a project memory file that makes standards durable; one custom tool (a small MCP server) with a five-part description; structured output whose schema keeps the truth legal; one must-hold rule enforced in structure; one escalation path with an explicit criterion.
  • Small is a requirement. The capstone measures judgment, not surface area. Anything with “platform” in the name is too big.
  • Two agents are allowed only if the work genuinely splits. A single well-configured agent is often the stronger design, and saying so in the defense earns more respect than an unnecessary seam.
  • Phase one is a one-page design with five sections: the job, the path (workflow or agent, and why), the rules (must-hold versus should-usually), the seams, and the desk (carry versus fetch). A section that is hard to fill is the design talking.
  • Phase two builds in a deliberate order: configuration first (the newest teammate’s rules before their first day), then the tool, the schema, the guarantee, the escalation, and finally one unattended run.
  • Test where the system is weakest: feed the schema a document with a real gap; try to break your own must-hold rule three ways; construct the exact situation the escalation exists for; read the unattended run’s output as if you were not the author.
  • Phase three is the defense, one page, four headings: where judgment lives; what I traded away; what breaks first; what I did not build. A defense with no admitted costs is a sales pitch.
  • The ten-point rubric is weighted toward failure handling, because products are judged on their worst day, and demos never show it.
  • The closing assessment is a comparison: your lesson 1 paper sketch read against the finished design. The distance between them is what the track taught you.
  • The defense format is portable. It is the shape of a real design review, and it works on systems of every size, long after the tools in this track have been replaced.

You leave the track with three things: a working reference system where every decision was deliberate, a defense document you can reuse as a design-review template, and the standing habit of asking the architect’s questions before the first line of code. The next system worth designing is the real one at your work.